Cameron Powell Final Specialism Proposal
Cameron
Powell Final Specialism Proposal
Overview: What I will be doing
For my Specialism Project, I will be developing a 2.5D arcade
style beat ‘em up video game about superheroes (2.5D meaning 2D sprites in a 3D
environment or a 3D interface).
I envision the game having an art style inspired by Japanese
Animation, so I will be taking inspiration from some of the most popular
examples of anime, as well as comic book superheroes from the likes of DC and
Marvel.
I will be sketching all my ideas on paper and document them
on my blog, explaining what they are and what inspired me to make them.
After I have drawn all of the characters and scenarios for my
project, I will produce a Microsoft Form document, asking for student feedback
as well as who they want to see in action for my final product.
Once all the votes are in, I will draw model sheets of the
characters who got the most votes and redraw them on Photoshop.
I will also develop a 3D environment for my character to move
around in.
Afterwards, I will import the assets on Unreal Engine and
recording test footage of the level in action. I will fix any bugs that may
occur.
In the end, I will package my game and evaluate my experience
throughout the project.
Methodology: How I will do this
For Starters, I will develop a mind map on what I will
deliver for my project.
Then, I will develop two documents on a website called
Blogger. One being a blog listing dates where I have done work relating to my
Specialism project and another where I explain what I have developed for the
project and where I got inspiration from.
I will also
develop a mood board, showing sources that I took
inspiration from and explaining how they inspired me on my Production document.
I
will be using 3DS Max to develop my 3D environment.
I will be
using Photoshop to redraw my character designs and model sheets. I will also
use it to design textures for my 3D environment.
Since I am new to making beat ‘em up games, much less games with 2D sprites, I will watch some tutorials about making games of that genre on Unreal Engine as well as importing 2D sprites to get an understanding on how it works.
Desirables: Why I want to do this
The reason I am doing this
is because I want to share my creative skills and interests with the
world. I enjoy media centred around Anime and Superheroes and I want other
people to enjoy my video game and appreciate my ideas the same way I did.
In addition, I wanted to
create an arcade style beat ‘em up game to introduce a modern audience to a
classic style of gameplay while reminding an audience who is familiar with the
genre.
I also chose to produce a
game with 2D graphics as opposed to 3D models because I have always been fond of
video games that use a 2D art style and I feel like they don’t get enough
appreciation, especially nowadays.
Deliverables: What I will deliver
- Initial
Proposal
- Final
Proposal
- GANTT
chart
- Portfolio
of Concept Sketches
- Final
Concepts
- Reference
Mood Boards
- Mind
Map
- Blog
containing my ideas/research
- Microsoft
Form Document of Feedback
- Model
sheets of my characters
- Animation
test videos
- Sprite
sheets
- Experimentational
sketches of different art styles
- A test
level on Unreal Engine
- Video
of Unreal test level
- Unreal
Level Files
- Packaged
Game
- Evaluation
- Presentation
You need to start working much harder Cameron as this is a big project and complex. Start looking at the modelling and coding aspects especially the later is this will be the most difficult part of the work. Think about what you actually want to get out of your specialism before you go any further I think you are spreading yourself very thin here!
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