Why I decided to drop the 2D Beat 'Em Up game idea On January 11th 2024, I decided to drop plans to make a 2D Beat 'Em Up test level for my Specialism Project. As a result, I decided to remake my proposal, removing mentions of me developing an Unreal Engine game, as well as a new GANTT chart and mind map. There are a few reasons why I came to this conclusion. For starters, I felt that making a level on Unreal Engine was too ambitious for my project and it would have taken up a large amount of time to work on, particularly the programming. If I wanted to express my creativity and interest in superheroes, it would have been beneficial if I stuck to Concept Art. There's also the fact I am unexperienced with making levels on Unreal Engine, especially ones that utilise 2D sprites. While working on it could have helped developed my skills, making a 2D beat 'em up level had very little to do with the premise of the Specialism project, to express my creative skills and in...
Comments
Post a Comment